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EnigmA Amiga Run 1995 November
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EnigmA AMIGA RUN 02 (1995)(G.R. Edizioni)(IT)[!][issue 1995-11][Skylink CD].iso
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realobj.readme
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1995-10-03
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This archive should contain the following:
R3D2Objects/4CylinderEngine.jpg
R3D2Objects/4CylinderEngine.obj Will it 'ever' be done.
R3D2Objects/ashtray.obj Ought to be smoked.
R3D2Objects/clock.jpg
R3D2Objects/clock.map
R3D2Objects/clock.obj Nice for correct time.
R3D2Objects/cuttingtool.obj Watch your hands.
R3D2Objects/doors&windows.obj For housebuilders.
R3D2Objects/garbagecan.obj Pure garbage.
R3D2Objects/hammer.obj A tool. (No ToolManager though)
R3D2Objects/joystick.jpg
R3D2Objects/joystick.obj B-splines, special materials.
R3D2Objects/orange.map.hereandthere
R3D2Objects/orange.map.reallogo
R3D2Objects/orange.obj Should this really be consumed?
R3D2Objects/penn.jpg
R3D2Objects/penn.map
R3D2Objects/penn.obj A nicelooking writing penn.
R3D2Objects/revolver.jpg
R3D2Objects/revolver.obj Pretty detailed, except shaft.
R3D2Objects/tricycle.jpg
R3D2Objects/tricycle.obj Good, but not finished.
R3D2Objects/TXT.OBJECTS.README I just wander what this is.
Load objects as 'Replace object' or 'Replace sections' obj/mat
This is a collection of some of my objects I have made using
the most excellent raytracing programs ever made: Real3D v2.47
As some of these objects are pretty large in size, espessially
the 4 cylinder engine, you might run out of memory pretty fast.
My Amiga 4000EC30 + FPU is now equipped with 18MB RAM, and I can
now raytrace all of my objects.
Some of the pictures of this archive are NOT actually the result
you get rendering these objects. The picture of the engineobject
is an old one with some parts removed to get a look of the inside
of the engine.
About 4CylinderEngine:
As I have never looked into an engine (apart of filling oil etc),
prior to making this object, there are naturally some 'bugs' in
the machine. Regarding those 'things' to keep the 'thing' fully
balanced (you know what I'm talking about ;/), you will probably
notice that they will crash with the lower part of the piston on
each rotation. Had this been a real life situation, the car fitted
with this engine, would have stopped, make a lot of noise and
reported you to the police for inproper construction. Not in the
life of Real3D though, aren't computers nice ;) Also the connec-
tions between the 'valvepushers' and the valves are completely
wrong. Probably a lot more as well. I will (probably) continue
constructing this engine in the future if I can find the currage.
Can anybody animate this sucker for me. I can't seem to get the
right movement on the piston'shaft'. None animation features is
included in this file, because none were ever made, except for
some small scale engines for testanimations of motions.
About other stuff:
I'm verry sorry that mai englisj sucks, thus a lot of the objects
contain norwegian names on them. For anyone trying to make money
of my objects, I can only say; hope you get stuck with my engine
in your car. That's a faith worse that death. Anyone may feel free
to use any of these objects in an animation or a scene, but I
would appreciate a little credit. Also, if you want to contact me
for anything, you can contact me on snail-mail (not connected) at:
Karl Ruben Pettersen
Turnv. 14 Box 136
N-4060 KLEPPE
Norway
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Collezione EAR/SAN CD (C)GR.Edizioni - Viale Espinasse, 93 - 20156 Milano - Italy
Email yuri@skylink.it URL: http://www.skylink.it/ear/main.html Enigma Amiga Run
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